STEAM (Science, Technology, Engineering, Art, Math)
STEAM education is a transdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply science, technology, engineering, mathematics, and arts in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEAM literacy and with it the ability to compete in the new economy. (Adapted from Tsupros, N., Kohler, R., & Hallinen, J., 2009)
STEAM Design Principles (Developed by TPS and Community Stakeholders 2014-2015)
- Design Principle 1: Equity - Equitable opportunities; all students challenged and supported.
- Design Principle 2: Pedagogy - Diverse learning experiences in all subjects; culture of discovery for all stakeholders; trans-disciplinary approach; relevance.
- Design Principle 3: Workforce - Preparation for and alignment to the workforce needs.
- Design Principle 4: Community collaboration - Collaborative environment inclusive of all stakeholders.”** to encompass the transdisciplinary essence of STEAM.